1Dedicate two DM sessions this week on Train - learn the five most common duelling angles
2Watch one pro demo on Train: note default positioning, common smokes, and rotation timings
3Play one Train deathmatch before every ranked session to calibrate map-specific crosshair placement
FRAGCARD · Data from Faceit API
Matches
2,949
W / L1,530 / 1,419
Kills / Match16.5
Rounds / Match22.5
Recent Form3W – 2L
W
W
L
L
W
Win Streak
Current1
Best11
Practice Routine
35-minute session
4 drills
1DM on Train
10m
Deathmatch on your weakest map - focus on pre-aiming the five most common angles, not raw kill count
K/D on Train: 1.02 (-0.14 vs your average)
2Crosshair placement drills
10m
Aim Lab Gridshot or CS2 headshot-only DM - focus on pre-aiming angles, not flick speed
Aim & Firepower score: 52/100
3Utility practice
8m
Learn 2 pop-flashes and 1 smoke on Train in offline / workshop mode
Flash Support: 46/100 · Utility Usage: 23/100
41v1 custom lobbies
7m
1v1 arena with a friend or a workshop 1v1 map - practice holding tight pre-aimed angles, not aggressive peeking
Clutch Ability score: 37/100
AI-Assisted Analysis
◈
Player Archetype
AWPer
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
Skill Breakdown
Aim & Firepower
52
Opening Duels
55
Utility Usage
23
Flash Support
46
Clutch Ability
37
Consistency
48
Areas to Improve (1)
PositionRoom to Grow
Train is a clear weak map for you
On Train your K/D is 1.02 (-0.14 vs average) and win rate is 37% (-15% vs average).
Tip: Study a professional demo on Train to understand default positioning, common one-way angles, and utility setups. Then focus two or three DM sessions specifically on this map's key duelling positions.