A dip below your average is normal variance - don't force more sessions to claw it back. Stay process-focused.
On a roll - keep your decision-making disciplined and don't get overconfident with aggression.
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
0.07 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.
2.2 utility damage per round despite moderate utility usage. Grenades are either being thrown at already-dead positions or missing clustered enemies.







28% win rate in 1v1s (11/40). When you're the last alive against one opponent you're losing more often than not.