A dip below your average is normal variance - don't force more sessions to claw it back. Stay process-focused.
Balanced across all dimensions. You don't have glaring holes, which makes you a reliable teammate. Pick one dimension from the analysis below and grind it specifically to break into the next ELO bracket.
0.13 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.
2.4 utility damage per round despite moderate utility usage. Grenades are either being thrown at already-dead positions or missing clustered enemies.










33% win rate in 1v1s (12/36). When you're the last alive against one opponent you're losing more often than not.