You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
At 0.89, you're close but still net-negative in duels. Small improvements in crosshair placement will push this over 1.0.
0.13 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.






23% win rate in 1v1s (7/30). When you're the last alive against one opponent you're losing more often than not.