A dip below your average is normal variance - don't force more sessions to claw it back. Stay process-focused.
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
0.11 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.
On Ancient your K/D is 1.11 (-0.13 vs average) and win rate is 29% (-24% vs average).








