On a roll - keep your decision-making disciplined and don't get overconfident with aggression.
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
2.3 utility damage per round despite moderate utility usage. Grenades are either being thrown at already-dead positions or missing clustered enemies.
On Train your K/D is 1.11 (-0.25 vs average) and win rate is 43% (-14% vs average).











On Nuke your K/D is 1.24 (-0.12 vs average) and win rate is 46% (-11% vs average).
