You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
At 0.97, you're close but still net-negative in duels. Small improvements in crosshair placement will push this over 1.0.
2.4 utility damage per round despite moderate utility usage. Grenades are either being thrown at already-dead positions or missing clustered enemies.









29% win rate in 1v1s (25/85). When you're the last alive against one opponent you're losing more often than not.
On Ancient your K/D is 1.07 (+0.10 vs average) and win rate is 33% (-14% vs average).