A dip below your average is normal variance - don't force more sessions to claw it back. Stay process-focused.
You win rounds with the AWP. Your impact is highest on long-range maps. Make sure you're also calling flash support for your team when you're stationary.
0.12 flashes per round is very low. Flashbangs are the most impactful utility in CS2 - even a basic pop-flash can neutralise a well-positioned defender for free.
0.13 utility per round means you're often not buying or using smokes, molotovs, and HE grenades. Utility wins rounds without firing a shot.













On Nuke your K/D is 1.03 (0.00 vs average) and win rate is 27% (-22% vs average).
On Inferno your K/D is 0.90 (-0.13 vs average) and win rate is 37% (-12% vs average).
